With Pro League kicking off very soon - its time once again to receive the gifts from Grimly! New maps updated, old ones returning, take a look at the patch notes below!
The Latest Patch for all Hogs of War League ISOs is out now. Changes Include:
Hogs of War League ISO File 1 has been updated, changes and patch notes include:
Hedge Maze
Map has received updated spawns after being re-added to competitive map pool, primarily to avoid first turn double poisons
Existing weapon crates adjusted in contents & quantities
Square Off
Anti-Revan mine removed from minefield island to allow for jump
x5 spawns adjusted to avoid instakill zones. In some places spawns, crates and explosive barrels have been swapped around to help with further prevention
Well Well Well
Further fixes added to areas most likely to produce instakills, testing required here
Over the Top
x4 spawns moved in response to easy first turn shell kills
Pitch Invasion
x2 spawns moved away from instakill zones
Bridge the Gap
x4 highest spawns moved down to avoid first turn MG instakill
Chill Hill
Several spawns moved away from minefield
Ridge Back
x1 spawn moved away from waterside to avoid potential first turn kill
Hogs of War League ISO File 2 has been updated, changes and patch notes include:
Saustralia Stand-Off
Spawns moved away from the instakill zone near water
Temple of Doom
Multiple spawns for both sides adjusted to avoid easy double/triple first turn poisons
Morning Glory
Further fixes added to areas most likely to produce instakills, testing required here
Hedgerow Warfare
Artillery HP reduced from 250 > 200
Hogs of War League ISO File 3 has been updated, changes and patch notes include:
Dam Busters
Map has received complete competitive overhaul, with spawns and crates adjusted to fit
players can find x1 50HP and x1 20HP health crate on their side of the map. Multiple weapon crates available
Both players hold one spawn on top of the dam, with the artillery closest to them posing a tougher shot
Death Patch
Health crates returned to same location as was originally in pdrag
Smaller medical tent has replaced one of the larger ones. New small tent holds 80HP, large remains on 100
Outer slippery tiles adjusted to remove OOB instakills (should now be resolved)
Aqua-Base
x2 aquatanks (located closest to spawn positions) have been reduced in HP from 150 >> 100. Other two vehicles remain on default 150HP (travel further = greater armour)
Grassy Outpost
x1 spawn adjusted to avoid very easy first turn double poison
Comments