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Multiplayer Update - Patch #2 is Now Live!

With Pro League kicking off very soon - its time once again to receive the gifts from Grimly! New maps updated, old ones returning, take a look at the patch notes below!


The Latest Patch for all Hogs of War League ISOs is out now. Changes Include:


Hogs of War League ISO File 1 has been updated, changes and patch notes include:


Hedge Maze

  • Map has received updated spawns after being re-added to competitive map pool, primarily to avoid first turn double poisons

  • Existing weapon crates adjusted in contents & quantities

Square Off

  • Anti-Revan mine removed from minefield island to allow for jump

  • x5 spawns adjusted to avoid instakill zones. In some places spawns, crates and explosive barrels have been swapped around to help with further prevention

Well Well Well

  • Further fixes added to areas most likely to produce instakills, testing required here

Over the Top

  • x4 spawns moved in response to easy first turn shell kills

Pitch Invasion

  • x2 spawns moved away from instakill zones

Bridge the Gap

  • x4 highest spawns moved down to avoid first turn MG instakill

Chill Hill

  • Several spawns moved away from minefield

Ridge Back

  • x1 spawn moved away from waterside to avoid potential first turn kill


Hogs of War League ISO File 2 has been updated, changes and patch notes include:


Saustralia Stand-Off

  • Spawns moved away from the instakill zone near water

Temple of Doom

  • Multiple spawns for both sides adjusted to avoid easy double/triple first turn poisons

Morning Glory

  • Further fixes added to areas most likely to produce instakills, testing required here

Hedgerow Warfare

  • Artillery HP reduced from 250 > 200


Hogs of War League ISO File 3 has been updated, changes and patch notes include:


Dam Busters

  • Map has received complete competitive overhaul, with spawns and crates adjusted to fit

  • players can find x1 50HP and x1 20HP health crate on their side of the map. Multiple weapon crates available

  • Both players hold one spawn on top of the dam, with the artillery closest to them posing a tougher shot

Death Patch

  • Health crates returned to same location as was originally in pdrag

  • Smaller medical tent has replaced one of the larger ones. New small tent holds 80HP, large remains on 100

  • Outer slippery tiles adjusted to remove OOB instakills (should now be resolved)

Aqua-Base

  • x2 aquatanks (located closest to spawn positions) have been reduced in HP from 150 >> 100. Other two vehicles remain on default 150HP (travel further = greater armour)

Grassy Outpost

  • x1 spawn adjusted to avoid very easy first turn double poison

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