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An update for the Hogs of War League ISOs & the Hogs of War Website has been released:


Hogs of War League ISO File 1 has been updated, changes and patch notes include:


Route Canal

  • Minor spawn change on hill to avoid out of bounds kill area

Grassy Knolls

  • x2 Cluster Grenade crates replaced with Heavy Machine Gun crates

Frost Fight

  • Anti P-Mine crates replaced with regular mines


Hogs of War League ISO File 2 has been updated, changes and patch notes include:


Nightfall

  • x2 spawns moved away from out of bounds kill area

  • Anti P-Mine crate replaced with regular Mine crate

Coldfront

  • x2 building wall removed to ensure pigs can move back into playable area after moving out of bounds

Hedgerow Warfare

  • Attempted moving spawns further away from Artilleries

Dusty Ridge, Ravine, Railroad

  • Anti P-Mine crates replaced with regular Mine crates

Barnyard Blitz

  • All sections of metal wall set to be indestructible, failing that high amounts of additional health have been applied to each piece to ensure Niclas can't break it anymore

  • x2 Health crates removed from either side of the battlefield

Writer's picturePinstripe

It would appear our reinforcements have finally arrived, as this month's development video showcased just some of the details we've been cooking up behind the scenes!

Now lets get one thing straight my dear soldier - we understand just how important facial animation was in the original game, so it won't surprise you to know that our Lead Artist has been tirelessly working around the clock to update our artwork to be more in line with what we have planned!

The in-game pig models are currently being redesigned with more individual styles in mind. Different face shapes with pointier ears, combined with much more humourous facial expressions should bring our hogs more in line with the original, while also expanding things further through more unique class uniform designs.


Our hope after the Kickstarter campaign is for players to have the ability to pick and choose the dress code of their team, ranging from hat selection right through to more detailed colour choices - customisation is key! We want each class of pig to hold its own distinctive design, while also remaining easily identifiable on the battlefield. Keep your eyes peeled across our social media for upcoming sneak previews and updates on all these details and more, we have plenty more to show!

Writer's picturePinstripe

Now then! Sometimes its good to take stock of the amount of troops you have available before committing to a new offensive, so here at Hogs HQ we thought it best to do the same for Lardcore!



Looking back at the very beginning of the project - we can see a large percentage of that time was spent getting assets running on the new engine alongside PlayStation hardware. Our first prototype in 2019 saw the first ever pig model being attached to the game's character rig, but at this point it was less about how the game was looking, and more about how all the technical aspects were functioning during gameplay.



Fast forward to 2022 and we see the second prototype, this time with new textures, assets, cleaner animations, particle effects and a heavily detailed skybox. And this is where the project currently sits in the development timeline, the map of Mission 2's Routine Patrol has become a big melting pot for all the visual elements we're working on. For instance, the current pig models still have a long way to go in how they look, right now we feel they are too squishy and cute (don't worry, we took the communities thoughts on board here!), so you can look forward to seeing some of the new models in future!


In short, once the technical casserole is done cooking in the oven, it'll become much easier for us to distribute it across the rest of the game, rather than stretching ourselves too thin across 50+ maps.



There is a ton of development content coming your way very soon, so what we want to know in the meantime - is what do you want to see from us? Is there any part of our current development process you want to see or know more about? Let us know in the comments section over on our latest YouTube video, subscribe to the site for all future news/updates and feel free to email us on press@hogsofwar.org


A big thank you to the community for their continued support and patience with us, always know we are listening and that every viewer's ideas and thoughts are being taken in consideration & overall are very much appreciated!


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